By Raavi O'Connor
Unit M1 - advent to 3ds Max - I
Unit M2 - creation to 3ds Max - II
Unit M3 - operating with Geometric Primitives and Architectural Objects
Unit M4: operating with Polygons
Unit M5: Graphite Modeling instruments
Unit M6: operating with Shapes
Unit M7: Modifiers
Unit MH1: Hands-on Exercises
More details: bit.ly/max-modeling
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